The primitives behind the disconnected edge
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Offline Protocol is a small set of composable primitives — move bytes, know who sent them, prove where they came from, and see what the mesh is doing — each shipped in the SDK and callable today. Start anywhere; they interlock.
Want to build against them? See the developer overview and the guides, or read where they run across industries.
Network and transport
How bytes move device to device with no server in the path.
Mesh networking
Multi-hop mesh with DORS transport switching and automatic failover.
Read more →Service discovery
Advertise, discover, and invoke a capability with no server or DNS.
Read more →Reliability layer
Acknowledgment, backoff retry, deduplication, and an 8-hop TTL.
Read more →File transfer
Chunked, resumable files up to 100 MB across the mesh.
Read more →Identity and trust
Knowing who you are talking to, and where they were, offline.
Observability
Seeing what the mesh is doing, without breaking the offline model.

