The primitives behind the disconnected edge

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Offline Protocol is a small set of composable primitives — move bytes, know who sent them, prove where they came from, and see what the mesh is doing — each shipped in the SDK and callable today. Start anywhere; they interlock.

Want to build against them? See the developer overview and the guides, or read where they run across industries.

Network and transport

How bytes move device to device with no server in the path.

Identity and trust

Knowing who you are talking to, and where they were, offline.

Observability

Seeing what the mesh is doing, without breaking the offline model.

Build on the primitives. One install, iOS and Android, over a shared Rust core.

Start building Developer overview